Programming projects
This plugin automates the time-consuming process of adding audio animation notifies to animations, in bulk or on a per-animation basis. It handles the automatic generation of movement notifies in the animation editor and comes with custom Unreal SoundBase and FMOD notify classes.
The aim of the tool is to, within a single interface, quickly give you synchronised sounds that are mostly suitable across a number of skeletons, animations and ground surfaces, reducing the manual work down to the...
This plugin implements several useful helper nodes (similar to Pd) to enhance the procedural workflow of Metasound. All except truncate work on the audio buffer, as well as having a float version.
The plugin includes 7 nodes:
- Cos (Audio / Float): Uses a lookup table for optimised performance.
- Reciprocal (Audio / Float)
- Wrap (Audio / Float)
- Truncate (Float)
A Multi-Tap delay plugin programmed in C++ for FMOD. Uses multiple delay lines with adjustable filters per line.
A bass enhancer plugin programmed in C++ for FMOD. Utilises Linkwitz-Riley filters and psychoacoustic bass enhancement methods.
TBC
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